﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace StreetlightGames.XnaEngine
{
    public struct KeyMapData
    {
        /// <summary>Gets the Keys value</summary>
        public Keys Keys
        {
            get { return _keys; }
        }
        private Keys _keys;

        /// <summary>Gets the Buttons value</summary>
        public Buttons Buttons
        {
            get { return _buttons; }
        }
        private Buttons _buttons;

        /// <summary>Gets the CanHoldButton value</summary>
        public bool CanHoldButton
        {
            get { return _canHoldButton; }
        }
        private bool _canHoldButton;

        public KeyMapData(Keys keys, Buttons buttons, bool canHoldButton)
        {
            _keys = keys;
            _buttons = buttons;
            _canHoldButton = canHoldButton;
        }
    }
}
